Month: June 2012

How your Name Influences your Life

What’s the point in name change? – Life change?

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Names are words.

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This may be a completely obvious statement if it wasn’t for what it entails. First of all, words have to be pronounced. Secondly, words carry meaning. Both properties change how words are used. A bunch of studies has recently shown that these properties also influence how the people behind names are perceived. In essence, names open up the door for biases, misperceptions and prejudices.

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Be careful, if your name happens to be Mohammed Vougiouklakis you may not like what you’re about to read.

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Firstly, pronunciation is important. If a word is unpronounceable, it never enters a community’s language. Turns out people whose names are unpronounceable also have trouble in the community. Laham and colleagues (2012) asked Australian undergraduates to rate how good a fictional local council candidate was. Participants read a fake local news article which was always the same except for the surname of the candidate which was either difficult to pronounce (Vougiouklakis, Leszczynska) or easy (Lazaridis, Paradowska). Easy to pronounce candidates were rated better.
In another experiment, Laham and colleagues looked at the hierarchy within real US American law firms. Pronounceability was associated with the lawyer’s position in the firm’s hierarchy. This was found even just for the subset of names which were Anglo-American, likewise for the foreign name sample. So, the more easily pronounceable the name, the better your career prospects.
It is worth appreciating how weird this outcome is. People did not rate names but instead the people who carry the names. Furthermore, they had a wealth of information about them and one may think that name pronunciation is a very unimportant bit of information that is simply ignored. Nonetheless, even though it should be completely irrelevant for success name pronunciation appears to shape people’s lives.
Secondly, words have meaning. The most important meaning of a name is what it says about the community you are from. It signifies gender, ethnicity, race, region, etc. One widely known American study is Bertrand and Mullainathan’s (2004) job application study in which real job adverts were answered with fake resumes only differing in terms of name. Black sounding names (Lakisha Washington) received less call-backs than white sounding names (Emily Walsh). Furthermore, application quality was not important for black sounding names while it did change call-back rates for white sounding names.
If you are from Europe (like me) and you feel like racism is oh so American (somewhat like me before I wrote this post), bear in mind that the main finding has been replicated with local ethnic minority names in many European countries:

If he is called Tobias (rather than Fatih) he gets 14% more call-backs on applications.

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Britain – Muhammed Kalid vs. Andrew Clarke (Wood et al., 2009)
France – Bakari Bongo vs. Julien Roche (Cediey and Foroni, 2008)
Germany - Fatih Yildiz vs. Tobias Hartmann (Kaas and Manger, 2011)
Greece – Nikolai Dridanski vs. Ioannis Christou (Drydakis and Vlassis, 2010)
Netherlands – Mohammed vs. Henk (Derous et al., 2012)
Ireland (McGinnity and Lunn, 2011)
Sweden – Ali Said vs. Erik Andersson (Carlsson and Rooth, 2007)

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This is really just evidence for old fashioned discrimination in the job market. But it says more than that. In the American study, getting additional qualifications is worth it for whites while it did not have a significant impact on call-back rates for blacks. Thus, similarly to the pronunciation effect above, additional information does not reduce the effect of the obviously irrelevant name characteristics. Instead, in the case of Bertrand and Mullainathan’s study, additional information of application quality even exacerbated the race difference.
The take-home message is that people take in all sorts of objectively irrelevant information – like names – and use it to make their choices. These choices are more likely to go against you if your name is difficult to pronounce or foreign sounding. People make choices about names and these choices affect the people behind the names.
So, what is there to do? If you really want to treat people fairly, i.e. give people an equal chance independent of the names they were given or have chosen, give them a number. Because – and this will sound terribly obvious – numbers aren’t words.
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Bertrand, M., & Mullainathan, S. (2004). Are Emily and Greg More Employable Than Lakisha and Jamal? A Field Experiment on Labor Market Discrimination. The American Economic Review, 94(4), 991-1025. doi: 10.1257/0002828042002561
Carlsson, M., & Rooth, D.-O. (2007). Evidence of ethnic discrimination in the Swedish labor market using experimental data. Labour Economics, 14, 716–729. doi: 10.1016/j.labeco.2007.05.001
Cediey, E., & Foroni, F. (2008). Discrimination in Access to Employment on Grounds of Foreign Origin in France. ILO International Migration Paper 85E, International Labour Organization, Geneva, Switzerland.
Derous, E., Ryan, A.M., Nguyen, H.-H. D. (2012). Multiple categorization in resume screening: Examining effects on hiring discrimination against Arab applicants in field and lab settings. Journal of Organizational Behavior, 33, 544-570. doi: 10.1002/job.769
Drydakis, N., & Vlassis, M. (2010). Ethnic discrimination in the greek labour market: occupational access, insurance coverage and wage offers. The Manchester School, 78(3), 201–218. doi: 10.1111/j.1467-9957.2009.02132.x
Kaas, L., & Manger, C. (2011). Ethnic Discrimination in Germany’s Labour Market: A Field Experiment. German Economic Review 13(1): 1–20.
Laham, S.M., Koval, P., Alter, A.L. (2012). The name-pronunciation effect: Why people like Mr. Smith more than Mr. Colquhoun. Journal of Experimental Social Psychology, 48(3), 752-756. doi: 10.1016/j.jesp.2011.12.002
McGinnity, F., & Lunn, P.D. (2011). Measuring discrimination facing ethnic minority job applicants: an Irish experiment. Work Employment Society, 25(4), 693-708. doi: 10.1177/0950017011419722
Wood, M., Hales, J., Purdon, S., Sejersen, T., & Hayllar, O. (2009). A Test for Racial Discrimination in Recruitment Practice in British Cities. Department for Work and Pensions Research Report No. 607.
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images:

1) Muhammad Ali by Ira Rosenberg

2) as found in Kaas, L., & Manger, C. (2011). Ethnic Discrimination in Germany’s Labour Market: A Field Experiment. German Economic Review 13(1): 1–20.

Computer Gaming = Mental Training?

A mental trainer.

Computer gaming often gets a bad press. It gets linked to brutal murders (school shootings in Columbine, US  and Winnenden, Germany , the massacre on Utoya and in Oslo, Norway ), gang culture, physical decline and death, brain degeneration, and low productivity. Susan Greenfield, a neurophysiologist and something of a celebrity scientist in the UK, links them to aggression, recklessness, and a decline in prosocial behaviour. However, there is also a growing literature on cognitive benefits resulting from the mental training provided by ordinary computer games. How good is the evidence for these positive side effects of being hooked on a video game?
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The start of the ‘computer gaming=mental training’ argument can be traced back to an article published in Nature in 2003. In it, Green and Bavelier claimed to have found evidence for bigger and better attentional resources in video game players compared to non-players. For example, in one task participants were asked to count squares briefly flashed on a screen. There are two ways to solve this task: subitizing, i.e. immediately ‘seeing’ the right number as after having rolled a die, and counting. Video game players could subitize more items than non-players. However, some may argue that perhaps only people with better attention get drawn to computer games in the first place. Green and Bavelier (2003) addressed this issue by training people for one hour a day over ten days on either Medal of Honor – an action game – or Tetris – a control game. Only the action game trained participants’ visual attention improved. The conclusion appears clear: forget about tedious, commercial brain trainers, play action games to boost your attention abilities.
However, has the effect stood the test of time? Last year Boot and colleagues reviewed the literature and reported that researchers found out that gamers are superior to non-gamers in terms of various mental faculties: mental rotation, visual acuity, decision making, etc. Studies finding a relation greatly outnumber those which don’t. Furthermore, training studies are rarer but generally also find positive associations between action game ‘training’ and many of the aforementioned cognitive abilities. It looks like it is time to write a letter to all the fear mongers who link action video gaming to all sorts of social problems … not so fast.

Would you notice the difference to a mental trainer?

Has the effect stood the test of science? Even though the aforementioned studies were published in reputable scientific journals and apparently stood the test of time Boot and colleagues (2011) are critical of the claims of the ‘computer gaming=mental training’ field. For starters, most studies compare gamers to non-gamers and with this approach you never know what caused what (e.g., people get trained by computer games, or superior people get drawn to computer games) or whether giving people the feeling of being an expert already enhances their performance.
The latter criticism also applies to training studies. In clinical trials of new medications, participants are not aware what condition they are in – whether they receive the real pill or the sugar pill. In game training studies, on the other hand, participants always know the game they are playing, obviously. Why would this be a problem? Tetris involves mental rotation but does not involve attentional demands. Medal of Honor in many ways is the reverse. If you were a participant and told to predict which training would benefit attentional abilities, what would you say? Just the expectation of improvement may drive the observed changes, i.e. a placebo effect. In sum, there currently isn’t very convincing evidence for the ‘computer gaming=mental training’ account.
Still, the accumulated evidence is at least suggestive of real cognitive improvements. So, instead of looking in fear at brain washed gaming geeks on the verge of violent outbursts, we should perhaps envy them for their superior mental abilities.
One moment. There is still the issue of those negative side effects. There, it turns out that a recent review by Hall and colleagues (2011) found the literature to be split between studies claiming a gaming-aggression link and those that do not. Even meta-analyses on this issue do not agree with each other. Furthermore, there are also substantial methodological issues in this field (Adachi and Willoughby, 2011).
My message to gamers: game on.
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Adachi, P.J.C., & Willoughby, T. (2011). The effect of violent video games on aggression: Is it more than just the violence? Aggression and Violent Behaviour, 16, 55-62. doi:10.1016/j.avb.2010.12.002
Boot, W.R., Blakely, D.P., & Simons, D.J. (2011). Do action video games improve perception and cognition? Frontiers in Psychology, 2,1. doi: 10.3389/fpsyg.2011.00226
Green, C.S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 534-537. doi:10.1038/nature01647
Hall, R.C.W., Day, T., & Hall, R.C.W. (2011). A Plea for Caution: Violent Video Games, the Supreme Court, and the Role of Science. Mayo Clinical Proceedings, 86, 315-321. doi:10.4065.mcp.2010.0762